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Scotland Yard: Sherlock Holmes Edition Board Game

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Scotland Yard: Sherlock Holmes Edition Board Game

Hunt Down the Master Criminal—or Outsmart Scotland Yard as Moriarty!
Step into the foggy streets of 19th-century London in Scotland Yard: Sherlock Holmes Edition, a thrilling game of cat and mouse between the world’s greatest detective and his arch-nemesis! One player becomes Professor Moriarty, moving invisibly across the city, while the others take on the roles of Sherlock Holmes and his allies, using logic, deduction, and teamwork to corner the criminal genius before he vanishes forever!

How to Play:

  • Moriarty’s Move: The hidden player (Moriarty) records their moves in secret, using carriages, trains, and the Underground to stay ahead of the law.

  • The Detectives’ Pursuit: Sherlock, Watson, and up to 5 other investigators work together, spending travel tickets to uncover clues and trap Moriarty.

  • Use Special Abilities: Each detective has a unique power—Holmes sees extra clues, Watson provides support, and others add strategic depth!

  • Win the Game: Sherlock and team must catch Moriarty within 24 rounds… or the professor escapes to plan another day!

$10.03

Original: $33.43

-70%
Scotland Yard: Sherlock Holmes Edition Board Game

$33.43

$10.03

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Description

Hunt Down the Master Criminal—or Outsmart Scotland Yard as Moriarty!
Step into the foggy streets of 19th-century London in Scotland Yard: Sherlock Holmes Edition, a thrilling game of cat and mouse between the world’s greatest detective and his arch-nemesis! One player becomes Professor Moriarty, moving invisibly across the city, while the others take on the roles of Sherlock Holmes and his allies, using logic, deduction, and teamwork to corner the criminal genius before he vanishes forever!

How to Play:

  • Moriarty’s Move: The hidden player (Moriarty) records their moves in secret, using carriages, trains, and the Underground to stay ahead of the law.

  • The Detectives’ Pursuit: Sherlock, Watson, and up to 5 other investigators work together, spending travel tickets to uncover clues and trap Moriarty.

  • Use Special Abilities: Each detective has a unique power—Holmes sees extra clues, Watson provides support, and others add strategic depth!

  • Win the Game: Sherlock and team must catch Moriarty within 24 rounds… or the professor escapes to plan another day!